Atomic Bomberman Lan

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Atomic Bomberman
Developer(s)Interplay Productions
Publisher(s)Interplay Productions
Designer(s)Jeremy Airey
Kurt W. Dekker
SeriesBomberman
Platform(s)Microsoft Windows
Release
  • NA: July 31, 1997[1]
  • EU: 1997
Genre(s)Arcade, maze
Mode(s)Single player, multiplayer

Atomic Bomberman is a game by Interplay Productions for the PC that was released in 1997. It was the first original Bomberman game to be developed for Windows, and the second game of the series made for the PC, following 1992's Bomberman.

The game is relatively unusual in the Bomberman series, as it was officially licensed from Hudson Soft and developed by an American team. Most titles in the series were developed in Japan. It has a different look and feel compared to other Bomberman titles as a result (despite basic gameplay being unchanged), using pre-rendered 3D characters and backgrounds as opposed to hand-drawn animated sprites, techno-inspired background music and the extensive use of voice samples during gameplay. The voice clips are by voice actors Charlie Adler and Billy West.

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Gameplay[edit]

Atomic Bomberman can be played in either 'classic' or 'enhanced' mode.[2]

Level editor[edit]

The game includes a hidden level editor which allows the player to edit existing maps as well as create new maps. Maps used by the game are in the form of 'scheme files' (.sch filename extension). The map editor is a simple interface, showing the map, dotted with different colors (0 to 9) to represent player spawns. A function called DENSITY chooses how 'dense' the collection of breakable items are. The Powerup Manager chooses the list of powerups to be included, how often, whether they can be destroyed and what happens when two conflicting powers are picked (such as Bomb Splooge versus Glove). The editor also sports a basic graphic interface: the player can switch between the 'Green Acre' theme and a monochrome, patterned representation.

Development[edit]

Atomic Bomberman was built from the code for Super Bomberman 3, which publisher/developer Interplay Productions licensed from Bomberman franchise owner Hudson Soft.[3] Project leader Jeremy Airey commented, 'We're trying to make [Bomberman] a little more modern, but we don't need to change the way it plays at all.'[3]

The development team had ambitions of the game supporting twice as many players as any other version of the game, until the release of Saturn Bomberman (which supports up to ten players) made this goal unrealistic.[3]

Reception[edit]

Trent Ward gave the game a 5.7 out of 10 in GameSpot. He commented while the humorous death animations and customizable characters and rules are admirable additions to the series, the online multiplayer's jerky play and odd glitches greatly compromise the most important aspect of the game.[4]

References[edit]

  1. ^http://www.gamefaqs.com/pc/196667-atomic-bomberman/data
  2. ^'Atomic Bomberman'. GamePro. No. 105. IDG. June 1997. p. 58.
  3. ^ abc'NG Alphas: Bomberman'. Next Generation. No. 27. Imagine Media. March 1997. pp. 48–51.
  4. ^Ward, Trent (August 15, 1997). 'Atomic Bomberman Review'. GameSpot. Retrieved 5 June 2019.
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External links[edit]

  • Atomic Bomberman at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Atomic_Bomberman&oldid=900349344'

Atomic Bomberman Over Lan

The first Bomberman game to be made by a non-Japanese studio (that wasn't a home computer port), Atomic Bomberman wears its Western influence on its sleeve: the 2D sprites are now heavily-detailed prerendered graphics, matches are set to energetic drum and bass music, with characters making loud exclamations at every death or power-up collected, performed by cartoon voice talents Billy West and Charles Adler (at the time probably best known for Ren & Stimpy and Cow and Chicken respectively).
Even the comparatively methodical pace of Hudson's games is out the window, replaced with lightning-fast movement speeds and blast-happy bomb fuses - it's tough to describe Atomic Bomberman without saying 'fast and furious', be that a positive or a negative.

REVIEW INDEX
Computer and Video Games2 / 5
Gamecenter8 / 10
GamePro4.25 / 5
GameSpot5.7 / 10
PC Mag4 / 5
Secret Service4 / 10

Atomic Bomberman Pc Game

Despite the almost overwhelming tonal shift, the developers were keen to keep the heart of Bomberman alive, and the Battle Game remains one of the most full-featured in the series. Up to 10 players are supported via online connectivity, LAN link-up, or squeezing as many gamepad adapters as possible into your computer. The game is heavily customisable, allowing users to edit the sound effects and sprites with pack-in tools, and you can even design your own battle arenas - a feature no other game has replicated!

Although Interplay licensed Super Bomberman 3's code from Hudson, it's missing a few features that would have been staples in 1997, including the Revenge option, rideable creatures, or even a dedicated single-player mode. Delivering a solid multi-player function was their biggest priority, and as it stands, it's a fresh approach to the formula and the first major attempt at online play (barring the limited XBAND functions of Saturn Bomberman).